

BODY IN THE GAME WORLD (2024)
This project is a 28-page artist's book analyzing the relationships players develop with virtual objects in video games and how those connections translate into “real life.”
solo project with assistance from advisors Anna Huff and LA Samuelson
software used:
Blender
Microsoft Publisher
topics:
THE VIRTUAL BODY: What allows objects to exist?
DESCRIPTIONS: How do we know what objects are?
VERBS: How do objects connect with other objects?
CRAFTING: What are objects made of?
TRASH: How do objects resist?








