Mina Stevens
"GET ON THE TRAIN"
360° game where you must escape the Evil Train, inspired by 8-bit horror games.
Made with MediBang Paint, Blender, and Lapentor.
MY ROLE: All text, illustrations, and gameplay.
HUMAN FALL FLAT - "MAGIC"
Original Human Fall Flat level.
Made with Blender and Unity.
MY ROLE: Low-poly models, puzzles, and sound design.
"ESCAPE FROM PLANET DRIP"
2D pixel-art game where you navigate a spaceship through puzzles while fighting against gravity.
Made with MediBang Paint and Java Swing.
MY ROLE: All pixel-art and animations.
VIDEO GAMES
3D MODELING
TOP HALF: Selection of models created in Womp.
BOTTOM HALF: Selection of low-poly models created in Blender for "BODY IN THE GAME WORLD: Exploring the interconnection of objects in virtual spaces," a research-based artist's book on human-object relationships in video games.
ANIMATION
ADDITIONAL PROJECTS
MIXED-MEDIA / INTERACTIVE ART / ANIMATION
Synthesizing meatspace & cyberspace.
2D / 3D / Papercut / Claymation / Hand-drawn
"TUMBLEWEED TOWN HISTORY PRESERVATION FOUNDATION"
Website about the fictional Tumbleweed Town. Information was collected and constructed through improvised interviews where people were asked to play different characters from Tumbleweed Town and talk about their experiences (and gossip).
"CONSTRUCTED SPACES"
Artist's book exploring the home of an alien trying his best to fit in with human civilization. The rooms are collages inspired by hidden object games and were created from dozens of photos from my time studying abroad.
MQED
Collection of music written, performed, and produced by me under the stage name "Mqed," a name that I have been using since before I knew that "U" had to follow "Q."